#include "Expand.h"

CModel* CExpand::m_pModel = NULL;

CExpand::CExpand(void)
	:CBonus()
{

	//material:
	m_matMaterial.d3Diffuse = double3(0.7, 0.7, 0.7);
	m_matMaterial.d3Specular = double3(0.5, 1.0, 0.5);
	m_matMaterial.dAlpha = 0.0;
	m_matMaterial.dShiness = 25.0;

	m_btBonusType = BT_EXPAND;
}

CExpand::~CExpand(void)
{
}


int CExpand::Draw()
{
	glPushMatrix();

	SetupMatrices();

	m_pRenderer->SetMaterial(m_matMaterial);
	m_pModel->DrawModel();

	glPopMatrix();

	return 0;
}
